TR3-5-The-Hands-That-Feed

Chapter 2 "Night Moves"

Drawn to North Kasser by the Adventurer's Guild notice, six strangers have banded together to seek out the truth and claim the reward.

A day spent exploring the busy city and questioning it's residents has yielded suspiciously little information related to any sightings of undead. Struggling to find any actionable leads, the party finds themselves embroiled in other local mysteries, involving a string of disappearances and the reclusive widow of a wealthy noble.

Locrio, acting on information gleaned from ingratiating himself with the town's disenfranchised poor, has led the team on a late night excursion to Resident Square's most notorious neighborhood in an attempt to find any clues that might tie these incidents together.

Chapter 1 "Going Places, Being People" 

You’ve arrived with a caravan to North Kasser in the early morning. The sun’s been up scarcely more than an hour, but you can tell the town has already been active for some time. The southern road leads through a large stonework gate with two raised portcullises to grant travelers access to Harvest Square, the busiest of the town’s four divided quarters. Here traders congregate in dense crowds to barter goods and services, some selling produce straight out of their carts while more established proprietors operate from taverns or lodges.

The gateway itself is large enough to admit two groups your size side by side, cart, cattle, and all. Goods are inspected and documents are checked by local authorities, sometimes through one of several service windows seen along the interior length of the gate underpass. The town’s thick walls must be hollow, you realize, allowing for such spaces where people might live or work. Following the road north on it’s winding track through Harvest Square would eventually take you to the center of the city, which offers a unique vista where one can take in, at a glance, each of North Kaser’s expansive quadrants.

Clockwise from Harvest Square is Civic Square, where one can find city hall, the guard barracks, town jail, courthouse, and branch offices for the nation’s major Guilds.

Next is Chapel Square, where the Church of Sehanine sits proudly on a tall hill near the square’s center. Beneath the Church sprawls an ancient catacombs older than the city itself. Besides the church grounds much of Chapel Square is given to public parks and other places of outdoor recreation and relaxation.

 

Finally, Resident Square sits counter-clockwise from Harvest square and provides most of the city’s housing. Resident Square itself is divided into smaller neighborhoods, which have local names that you haven’t developed an ear for yet. Many locals of course have homes or farms outside the city’s walls, but owning any property within Resident Square signifies some measure of wealth.

To serve as a temporary base of operations while you acclimate to your surroundings and plan your first move, you’ve found a table at an inn near the gate by the name of the Handsome Husk.